Veil is a mobile, attack-oriented culture that converts combat losses into Soul Shards and base-local Eldritch upgrades. Source
Evidence status — confirmed: Unless noted otherwise, mechanics are verified against the installed patch 11.73 guide.
- 50% Deuterium ship-cost discount.
- One Soul Shard per unit kill, shared across the empire.
- Fast ships, high attack, lower durability.
- Transmuting Void converts mixed resources 1:1 into a chosen output after a timer.
- Eldritch Conduit buys base-local upgrades.
Important Eldritch options:
| Upgrade | Cost | Effect |
|---|---|---|
| Phantom Treaty | 4,200 | 80% less diplomatic penalty from this base |
| Shadow Hoard | 4,600 | +20% hidden resources, overall cap 95% |
| Whisper Relay | 4,800 | +20% spy speed |
| Stasis Bastion | 4,800 | -25% incoming siege budget |
| Phase Foundry | 5,000 | +20% ship training |
| Obsidian Overclock | 5,000 | +20% construction |
| Gloom Ward | 5,200 | +20% base defense |
| Rift Cargo Manifolds | 5,200 | +20% launched cargo |
| Umbral Stockpiles | 5,400 | +25% storage |
| Nullwake Drives | 5,500 | +20% all fleet travel |
| Astra Suture Seal | 5,600 | -20% upkeep after other reductions |
| Stolen Breath | 5,700 | extra post-raid siphon |
| Crit-Chain Doctrine | 5,800 | +10 crit |
| Riftwalk Logistics | 6,000 | two training lanes per unlocked family |
| Veil Siphon | 6,000 | +20% raid loot |
| Void Siege Rites | 6,000 | +50% siege |
| Eclipse Ascension | 10,000 | choose War, Economy, or Espionage |
Eclipse paths: War gives +25% fleet attack and defense; Economy gives +50% to all four production multipliers at that base; Espionage makes spy travel one second.
Veil wins by concentrating upgrades in launch bases and taking unequal trades. Do not spread expensive base-local upgrades everywhere.