Warfare and intelligence
Combat, raids, shields, siege, and espionage.
Combat resolution, raiding, shield integrity, siege, and espionage.
This category groups focused articles. Individual pages identify their evidence status, applicable patch, related topics, and primary sources.
Articles in this category
6 pages- Combat powerCombat power is derived from target composition, unit statistics, critical chance, tracking, evasion, and global multipliers.confirmed
- Raids, shields, siege, and spiesRaids, shields, siege, and spies is part of Riftborne’s warfare and intelligence system and is documented here for patch 11.73.confirmed
- Raid ceilingRaid yield is limited by surviving cargo capacity, visible target resources, and raid-loot modifiers.confirmed
- Shield integrityIon Shield integrity scales a shield’s defensive contribution and is reduced by every direct attack.confirmed
- SiegeSiege damage converts surviving siege capacity into building-level destruction after a successful attack.confirmed
- EspionageEspionage missions use Intelligence hulls to obtain time-sensitive information about hostile bases and objectives.confirmed