Category

Warfare and intelligence

Combat, raids, shields, siege, and espionage.

Combat resolution, raiding, shield integrity, siege, and espionage.

This category groups focused articles. Individual pages identify their evidence status, applicable patch, related topics, and primary sources.

Articles in this category

7 pages
  1. Combat powerCombat power is a matchup estimate produced from the active roster, fleet composition, infrastructure, and current modifiers.confirmed
  2. Raids, shields, siege, and spiesRaids, shields, siege, and spies is part of Riftborne’s warfare and intelligence system and is documented here for patch 11.75.confirmed
  3. Raid ceilingRaid yield is limited by surviving cargo capacity, visible target resources, and raid-loot modifiers.confirmed
  4. Shield integrityDefensive-structure integrity scales its combat contribution and can be reduced by direct attacks separately from building-level siege damage.confirmed
  5. SiegeSiege damage converts surviving siege capacity into building-level destruction after a successful attack.confirmed
  6. EspionageEspionage missions use Intelligence hulls to obtain time-sensitive information about hostile bases and objectives.confirmed
  7. Combat simulatorThe built-in simulator evaluates exact fleets, cultures, infrastructure, missions, modifiers, and roster provenance.confirmed