Expansion and buildings

Expansion and geography

confirmedPatch 11.75Build a7b5c7cCore rulesReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core rules
Reviewed

Expansion converts current infrastructure prerequisites and colonization hulls into additional territory on a wrapped galaxy map. Evidence

The construction and colonization screens are authoritative for the active campaign’s unlocks, valid destination, slot type, cost, and travel time. Do not apply a milestone table from another world.

Losing an outpost

An outpost slot is current capacity, not a lifetime expenditure. The game counts qualifying outposts still owned by the player plus colonization fleets pending from the founding colony. If an outpost is lost to another player, it leaves the former owner’s count and that founding colony can use the slot again. An outpost with no remaining building levels also stops occupying a slot. Evidence

The slot belongs to its founding colony. Losing that colony does not transfer its unlocked capacity to another colony, and a replacement launch still needs a valid unlocked slot at the chosen origin.

Because the map wraps, visual edge distance can be misleading. Evaluate an expansion by actual travel time, reinforcement access, resource effect, and exposure to hostile launch colonies.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current economy and storage implementationProduction, storage capacity, upkeep, hidden-resource, and transmutation behavior is taken from the executable paths used by the running client.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig and EconomySystem.
  3. Current culture-specific building namesThe current client maps Astraean storage to Solvault and Heliovex, Varkon storage to Skarncache and Voltforge, and Veil storage to Nyxvault and Gloamwell. Astraean static attack infrastructure is named Solis Battery.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingNamingSystem in the installed client.
  4. Current building effectsThe first culture-specific storage building adds capacity for Vulkron, Aurelite, and Deuterium; the second adds Astra capacity. Solis Battery adds flat attack against light and heavy hulls and remains active while standing.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig.GetEffects and the current Codex renderer.
  5. Current fleet and movement implementationFleet role, movement, infrastructure, and roster statements are limited to behavior exposed by the current client implementation and Codex.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of ShipTravelSpeedSystem, ShipInfrastructureSystem, and Codex ship screens.
  6. Current settlement-slot accountingOutpost availability counts only qualifying outposts currently owned and colonization fleets currently pending from the founding colony. A former outpost no longer in that owner’s base list, or one with no remaining building levels, does not occupy a slot.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Read-only inspection of SettlementRules.HasAvailableOutpostSlotForKind, CountFoundedOutpostsFromOrigin, CountPendingOutpostsFromOrigin, and OccupiesSettlementSlot.
  7. Current combat, raid, siege, and espionage implementationPublished combat statements are limited to behavior used by the current CombatSystem and the Codex. Power is an estimate rather than a fixed conversion from ship count.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of CombatSystem and SiegeTargetCatalog.