Category

Economy

Resources, storage, upkeep, production, mining, and SPUs.

Resources, storage, upkeep, production, rare-metal mining, and SPUs.

This category groups focused articles. Individual pages identify their evidence status, applicable patch, related topics, and primary sources.

Articles in this category

5 pages
  1. ResourcesThe Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending.confirmed
  2. The storage ruleStorage determines how long a base can continue producing before additional output is lost.confirmed
  3. Astra upkeep and starvationAstra supports both construction and stationed fleets; a base at zero Astra begins losing garrisoned ships.confirmed
  4. Production scaling caveatProduction scaling caveat is part of Riftborne’s reference system and is documented here for patch 11.73.patch sensitive
  5. Rare metals, mining outposts, Noctmarks, and SPUsRare metals, mining outposts, Noctmarks, and SPUs is part of Riftborne’s expansion and buildings system and is documented here for patch 11.73.confirmed