Economy
Resources, storage, upkeep, production, mining, and SPUs.
Resources, storage, upkeep, production, rare-metal mining, and SPUs.
This category groups focused articles. Individual pages identify their evidence status, applicable patch, related topics, and primary sources.
Articles in this category
9 pages- ResourcesThe Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending.confirmed
- The storage ruleStorage determines how long a base can continue producing before additional output is lost.confirmed
- Astra upkeep and starvationAstra supports both construction and stationed fleets; a base at zero Astra begins losing garrisoned ships.confirmed
- Production scaling caveatProduction increments are campaign inputs; the active colony preview is the authority for a world’s current hourly output.confirmed
- Rare metals, mining outposts, Noctmarks, and SPUsRare-metal sites and SPUs provide campaign-specific augmentation whose current effects are listed in the installed 11.75 data and active UI.confirmed
- Noctium and NoctmarksNoctium and Noctmarks belong to the rare-metal and SPU workflow and should not be confused with colony resources.observed
- SPU crafting and deliveryUse the live SPU workflow to verify inputs, destination, progress, and delivery before committing rare-metal materials.observed
- SPU installation and stackingExact SPU per-unit strength, additive stack calculation, ignored-stack conditions, effect targets, and recipient choices.confirmed
- Marketplace offers, reserved cargo, and liquidityInterpret market activity by separating listed offers, available cargo, committed cargo, executable quantity, and delivery state.observed