This catalog transcribes all 110 directive stages from the installed 11.75 data. Internal storage identifiers are translated to current culture-neutral descriptions so the table applies to Astraean, Varkon, and Veil interfaces. Evidence
Use the stage title and tracked metric to diagnose progress. A row describes the requirement for that stage; it does not grant the permanent path effect listed in Directives.
Signal Cartographer
Archetype: Intelligence · Path key: INTEL · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Wake the Listening Posts | Build Light Shipyard L1 and commission your first Intelligence ship. | Owned building level + owned unit count | LightShipyard>=1; Intelligence ships>=1 | Available at game start |
| 2 | First Ghost Ping | Launch your first spy mission. | Spy missions launched | >=1 | Complete previous stage in same path |
| 3 | Constellation Sweep | Complete three spy missions against enemy targets. | Spy missions resolved | >=3 total | Complete previous stage in same path |
| 4 | Pattern Hunter | Run intel operations against at least two different factions. | Distinct factions targeted by spy ops | >=2 | Complete previous stage in same path |
| 5 | Threat Atlas | Collect recent intel on five unique enemy bases. | Unique enemy bases with fresh intel | >=5 in recent window | Complete previous stage in same path |
| 6 | Silence Breaker | Accumulate eight successful spy outcomes. | Successful spy outcomes | >=8 lifetime | Complete previous stage in same path |
| 7 | Eyes Across the Rim | Launch at least three intel operations within a short campaign window. | Spy launches in rolling window | >=3 within 2h | Complete previous stage in same path |
| 8 | Hunter of Giants | Execute operations on 3 top ten empires by power. | Distinct top-10 power empires targeted by spy operations | >=3 empires | Complete previous stage in same path |
| 9 | Black-Sky Mapping | Map twelve unique enemy strongholds through intelligence activity. | Unique enemy bases ever scouted | >=12 lifetime | Complete previous stage in same path |
| 10 | Omniscience Protocol | Maintain fresh intelligence on ten high-value enemy bases. | High-value bases with fresh intel | >=10 in recent window | Complete previous stage in same path |
Void Reaver
Archetype: Raider · Path key: RAIDER · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Sharpen the Claws | Assemble a starter raiding wing. | Owned light combat ships | >=10 | Available at game start |
| 2 | First Blood in the Dark | Launch your first raid mission. | Raid missions launched | >=1 | Complete previous stage in same path |
| 3 | Burn-and-Run | Win three raid engagements. | Raid victories | >=3 | Complete previous stage in same path |
| 4 | Plunder Circuit | Steal resources through raids. | Resources stolen via raid outcomes | >=2,500 | Complete previous stage in same path |
| 5 | Blood Tally | Destroy enemy ships during raids. | Ships killed in raids | >=100 lifetime | Complete previous stage in same path |
| 6 | Cross-Faction Predation | Score successful raids against multiple factions. | Distinct factions successfully raided | >=3 | Complete previous stage in same path |
| 7 | Relentless Pressure | Sustain heavy raid activity in one day cycle. | Raid victories in rolling 24h | >=10 | Complete previous stage in same path |
| 8 | King’s Ransom | Accumulate major raid loot. | Resources stolen via raids | >=500,000 lifetime | Complete previous stage in same path |
| 9 | Predator’s Loop | Build long-term raid consistency. | Raid victories | >=25 lifetime | Complete previous stage in same path |
| 10 | Night Emperor | Prove yourself the ultimate raider through sheer volume of conquest. | Raid victories + resources looted | 100 raid victories; 1,000,000 resources looted, lifetime | Complete previous stage in same path |
Aegis Vanguard
Archetype: Fighter · Path key: FIGHTER · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Form the Vanguard | Build a frontline battle group. | Owned combat ships | >=25 | Available at game start |
| 2 | Live Fire | Win your first direct attack battle. | Attack battle victories | >=1 | Complete previous stage in same path |
| 3 | Line Breaker | Win five offensive battles. | Attack battle victories | >=5 | Complete previous stage in same path |
| 4 | Combined Arms | Field a mixed doctrine fleet. | Distinct combat unit classes owned | >=4 | Complete previous stage in same path |
| 5 | Shock Spearhead | Defeat a fleet that has over 10k power. | Victories over 10k defender power | >=1 | Complete previous stage in same path |
| 6 | War Rhythm | Launch repeated strikes in one operation window. | Attack launches in rolling window | >=5 within 60m | Complete previous stage in same path |
| 7 | Command Presence | Reach a high military posture. | Power | >=250,000 | Complete previous stage in same path |
| 8 | Unbroken Advance | Secure three consecutive attack victories. | Consecutive attack battle wins | >=3 streak | Complete previous stage in same path |
| 9 | War Banner | Accumulate sustained combat success. | Attack battle victories | >=20 lifetime | Complete previous stage in same path |
| 10 | Ascendant Marshal | Sustain overwhelming fleet power through a full cycle. | Fleet power sustained | >=1,000,000 power for 24h | Complete previous stage in same path |
Solar Ledger
Archetype: Economist · Path key: ECON · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Balance the Grid | Establish core resource production buildings. | Owned building levels | Extractor>=1; Synthesiser>=1; Combinator>=1; SolarArray>=1 | Available at game start |
| 2 | Positive Throughput | Reach early stable income. | Total passive resources per hour | >=1,000 | Complete previous stage in same path |
| 3 | Capacity Discipline | Upgrade storage foundations. | Owned building levels | primary resource storage >=10; Astra storage >=10 | Complete previous stage in same path |
| 4 | Macro Engine | Scale into midgame macro economy. | Total passive resources per hour | >=10,000 | Complete previous stage in same path |
| 5 | Volatility Damping | Keep resources moving instead of letting storage bins cap out. | Storage cap avoidance streak | No resource at max storage for 12h | Complete previous stage in same path |
| 6 | Compounding Systems | Reach broad economic infrastructure maturity. | Economy building count at high level | 12 buildings at L10+ | Complete previous stage in same path |
| 7 | Era Leverage | Hit late-midgame production velocity. | Total passive resources per hour | >=50,000 | Complete previous stage in same path |
| 8 | Treasury of Suns | Maintain large reserves without starvation pressure. | Combined stockpile + starvation checks | Stockpile>=100,000; no starvation for 24h | Complete previous stage in same path |
| 9 | Post-Scarcity Curve | Push to ultra-high passive output. | Total passive resources per hour | >=150,000 | Complete previous stage in same path |
| 10 | Economic Hegemony | Sustain a dominant passive income stream. | Passive resources per hour sustained | >=250,000 for 8h | Complete previous stage in same path |
Starlane Broker
Archetype: Trader · Path key: TRADER · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Open the Exchange | Construct Orbital Exchange L1. | Owned building level | OrbitalExchange>=1 | Available at game start |
| 2 | First Listing | Post your first marketplace offer. | Marketplace offers posted | >=1 | Complete previous stage in same path |
| 3 | Ticker Initiate | Complete five market trades. | Marketplace trade completions | >=5 | Complete previous stage in same path |
| 4 | Spread Maker | Maintain multiple active listings. | Concurrent active marketplace offers | >=3 | Complete previous stage in same path |
| 5 | Route Arbitrage | Trade across varied resource pairs. | Distinct resource pair combinations traded | >=3 | Complete previous stage in same path |
| 6 | Market Pulse | Reach significant market volume. | Marketplace trade volume | >=10,000 | Complete previous stage in same path |
| 7 | Interstellar Counterparties | Trade with many separate players. | Distinct counterparties traded with | >=5 | Complete previous stage in same path |
| 8 | Liquidity Engine | Complete high-frequency marketplace execution. | Marketplace trade completions | >=25 | Complete previous stage in same path |
| 9 | Macro Arbitrage | Scale to major trading operation size. | Marketplace trade volume | >=50,000 | Complete previous stage in same path |
| 10 | Exchange Apex | Reach elite lifetime trading volume. | Marketplace trade volume | >=75,000 lifetime | Complete previous stage in same path |
Consortium Founder
Archetype: Business Owner · Path key: BIZ · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | File the Charter | Create your first organization. | Organizations owned | >=1 | Available at game start |
| 2 | Issue a Mandate | Post your first contract. | Contracts posted | >=1 | Complete previous stage in same path |
| 3 | Contractor Network | See multiple contracts completed. | Contracts completed | >=3 | Complete previous stage in same path |
| 4 | Public Confidence | Execute your first share-market transaction. | Organization share transactions | >=1 | Complete previous stage in same path |
| 5 | Portfolio Layer | Operate at least two active contracts at once. | Concurrent active contracts | >=2 | Complete previous stage in same path |
| 6 | Executive Reach | Have contracts accepted by many commanders. | Distinct players who accepted contracts | >=4 | Complete previous stage in same path |
| 7 | Capital Momentum | Grow organization valuation past a mid-tier target. | Organization valuation | >=5,000 | Complete previous stage in same path |
| 8 | Board Expansion | Complete a broad contract book. | Contracts completed | >=10 lifetime | Complete previous stage in same path |
| 9 | Interstellar Holdings | Own and operate multiple organizations. | Organizations owned | >=2 | Complete previous stage in same path |
| 10 | Boardroom Throne | Sustain elite organization valuation. | Organization valuation sustained | >=15,000 for 8h | Complete previous stage in same path |
Frontier Ascendant
Archetype: Expansionist · Path key: EXPAND · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Spire Backbone | Raise Central Spire to L10. | Central Spire level | >=10 | Available at game start |
| 2 | Mining Charter | Found your first rare metals mining outpost. | Rare metals mining outpost count (not asteroid or strategic outposts) | >=1 | Complete previous stage in same path |
| 3 | Command Apex | Raise Central Spire to L20. | Central Spire level | >=20 | Complete previous stage in same path |
| 4 | Second Horizon | Colonize your second base. | Owned base count | >=2 | Complete previous stage in same path |
| 5 | Web of Colonies | Own five total settlements. | Owned base count (colonies + mining/strategic/asteroid outposts combined) | >=5 | Complete previous stage in same path |
| 6 | Regional Hegemony | Grow into a regional empire of eight total settlements. | Owned base count (colonies + mining/strategic/asteroid outposts combined) | >=8 | Complete previous stage in same path |
| 7 | Imperial Infrastructure | Reach Central Spire level 20 while holding at least 2 colonies. | Spire level + colony count | Spire>=20; colonies>=2 | Complete previous stage in same path |
| 8 | Outpost Triad | Diversify your expansion across every outpost type. | Distinct outpost types founded (Mining + Strategic + Asteroid) | >=3 | Complete previous stage in same path |
| 9 | Imperial Palace | Build one colony to Central Spire L25 with every outpost slot filled. | Colony Spire level + founded outpost slots | Spire>=25; 8/8 outpost slots filled | Complete previous stage in same path |
| 10 | Dominion Ascendant | Grow a sprawling colonial empire. | Owned colony count (colonies only - not outposts) | >=6 | Complete previous stage in same path |
Forge Architect
Archetype: Industrialist · Path key: INDUSTRY · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Industrial Seed | Raise core industry buildings to L3. | Owned building levels | Extractor>=3; Synthesiser>=3; Combinator>=3; SolarArray>=3 | Available at game start |
| 2 | Hardening Program | Upgrade defense and heavy military fabrication infrastructure. | Owned building levels | IonShield>=3; HeavyShipyard>=3 | Complete previous stage in same path |
| 3 | Specialization Frame | Activate your culture-specific industry technology. | Culture-specific building level | Unique industry building >=1 | Complete previous stage in same path |
| 4 | Foundry Tempo | Accumulate combined building levels across your empire. | Total building levels empire-wide | >=60 | Complete previous stage in same path |
| 5 | Vertical Scale | Reach substantial empire construction depth. | Total building levels empire-wide | >=120 | Complete previous stage in same path |
| 6 | Systems Core | Upgrade strategic infrastructure hubs. | Owned building levels | OrbitalExchange>=5; IonShield>=5 | Complete previous stage in same path |
| 7 | Megastructure Prelude | Begin Dyson Sphere development. | Dyson Sphere level | >=1 | Complete previous stage in same path |
| 8 | Factory Constellation | Push empire-wide build depth further. | Total building levels empire-wide | >=220 | Complete previous stage in same path |
| 9 | Dyson Surge | Advance deep into Dyson specialization. | Dyson Sphere level | >=5 | Complete previous stage in same path |
| 10 | Machine Dominion | Reach machine-empire production apex. | Total passive resources per hour | >=250,000 | Complete previous stage in same path |
Bastion Warden
Archetype: Defender · Path key: DEFENSE · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Raise the Screen | Build Ion Shield L1. | Owned building level | IonShield>=1 | Available at game start |
| 2 | Garrison Protocol | Maintain an initial home defense force. | Home-base stationed ships | >=25 | Complete previous stage in same path |
| 3 | First Stand | Win your first defensive battle. | Defense battle victories | >=1 | Complete previous stage in same path |
| 4 | No Breach | Secure repeated defensive wins. | Defense battle victories | >=5 | Complete previous stage in same path |
| 5 | Mutual Bulwark | Send reinforcements to support allies. | Reinforcement dispatches to allies | >=3 | Complete previous stage in same path |
| 6 | Fortress Grid | Deploy hardened shields across your empire. | Total Ion Shield levels across all bases | >=60 | Complete previous stage in same path |
| 7 | Attrition Mastery | Maintain favorable defensive kill efficiency. | Defensive K/D ratio over 24h | >1.0 | Complete previous stage in same path |
| 8 | Unbroken Wall | Prevent base losses during sustained pressure. | Base-loss events in rolling window | 0 losses for 48h | Complete previous stage in same path |
| 9 | Citadel Doctrine | Accumulate long-term defense victories. | Defense battle victories | >=20 lifetime | Complete previous stage in same path |
| 10 | Aegis Imperium | Hold through full-day conflict without losing a colony. | Base-loss events during active conflict | 0 losses for 24h | Complete previous stage in same path |
Flux Quartermaster
Archetype: Logistics · Path key: LOGI · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Supply Spine | Create your first trade route. | Trade route count | >=1 | Available at game start |
| 2 | Clockwork Freight | Keep a route active for a full hour. | Single route active uptime | >=60m | Complete previous stage in same path |
| 3 | Multi-Lane Traffic | Operate multiple simultaneous trade routes. | Active trade routes | >=3 | Complete previous stage in same path |
| 4 | Relief Lift | Ship 20,000 resources via cargo route. | Cargo-route resources shipped | >=20,000 | Complete previous stage in same path |
| 5 | Cargo River | Ship 50,000 resources via cargo route. | Cargo-route resources shipped | >=50,000 | Complete previous stage in same path |
| 6 | War Pipeline | Reinforce 2 allied commanders. | Allied reinforcement arrivals | >=2 | Complete previous stage in same path |
| 7 | Adaptive Routing | Ship 100,000 resources via cargo route. | Cargo-route resources shipped | >=100,000 | Complete previous stage in same path |
| 8 | Whole-Empire Scheduling | Sustain a large active route network. | Active routes total | >=6 | Complete previous stage in same path |
| 9 | Interstellar Throughput | Ship 500,000 resources via cargo route. | Cargo-route resources shipped | >=500,000 lifetime | Complete previous stage in same path |
| 10 | Galactic Backbone | Run mixed logistics across many colonies. | Bases with active logistics participation | >=8 | Complete previous stage in same path |
Noctium Artificer
Archetype: Augment Specialist · Path key: AUGMENT · Stages: 10
| Stage | Directive | Objective | Tracked metric | Target | Unlock |
|---|---|---|---|---|---|
| 1 | Prospector’s Oath | Establish your first rare metals mining outpost. | Rare metals mining outpost count (not asteroid or strategic outposts) | >=1 | Available at game start |
| 2 | Refiner Spark | Produce your first refined outpost batch. | Rare-metal or refiner output events | >=1 | Complete previous stage in same path |
| 3 | Chipwright | Craft your first SPU augment. | SPUs crafted | >=1 | Complete previous stage in same path |
| 4 | Loadout Draft | Equip multiple augments. | Active SPUs equipped | >=3 | Complete previous stage in same path |
| 5 | A/B Tuning | Craft stronger-quality SPUs. | Average SPU tier crafted | >=10 | Complete previous stage in same path |
| 6 | Augment Exchange | Execute your first SPU market transaction. | SPU market buys or sells | >=1 | Complete previous stage in same path |
| 7 | Noctium Treasury | Accumulate a meaningful Noctmarks reserve. | Noctmarks balance or earned total | >=2,500 | Complete previous stage in same path |
| 8 | Augment Lattice | Maintain a broad active augmentation setup. | Active SPUs equipped | >=8 | Complete previous stage in same path |
| 9 | Legendary Craft | Craft high-tier signature SPUs. | Average SPU tier crafted | >=20 | Complete previous stage in same path |
| 10 | Apex Combination | Combine or craft a single SPU at the maximum tier. | SPU tier owned (Tier 8 - the ceiling of the display tier curve) | >=1 SPU at Tier 8 | Complete previous stage in same path |
Reading culture-specific requirements
The data uses internal building categories for tracking. In the interface, satisfy a storage requirement with the current culture-specific building in that category: Solvault and Heliovex for Astraean, Skarncache and Voltforge for Varkon, or Nyxvault and Gloamwell for Veil. Evidence
Evidence boundary
These rows establish the current data targets. When a live progress display appears not to match a row, capture the path, stage, exact UI text, current progress, world identifier, build, and time before reporting a discrepancy.