Riftborne Wiki
Mechanics, formulas, strategy, and multiplayer knowledge organized as a searchable, patch-aware reference.
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- 01Riftborne overviewRiftborne is a real-time 4X strategy game in which economies are converted into territory, fleets, intelligence, and campaign objectives.
- 02Opening prioritiesOpening priorities are the early investments that prevent capped production, Astra failure, and directionless construction.
- 03ResourcesThe Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending.
- 04Fleet compositionFleet composition balances screening, line combat, cargo, siege, carrier support, and mission-specific speed.
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Major systems
- Organizations overviewMultiplayer
How organizations are founded and how ownership, treasury, markets, credit, contracts, control, and progression fit together.
- Rare metals, mining outposts, Noctmarks, and SPUsEconomy
Rare-metal sites and SPUs provide campaign-specific augmentation whose current effects are listed in the installed 11.75 data and active UI.
- Settlement slotsExpansion and buildings
Settlement capacity is tracked per founding colony from currently owned settlements and pending colonization fleets.
- Ships, fleets, and travelShips and fleets
Fleets combine specialized hull families, while their travel time is determined by wrapped distance and the slowest participating ship.
- DirectivesReference
Directives are eleven parallel ten-stage progression paths that grant permanent empire bonuses when completed.
- ResourcesEconomy
The Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending.
Topics
Core rules, opening decisions, and the shape of a match.
5 articlesEconomyResources, storage, upkeep, production, mining, and SPUs.
9 articlesExpansion and buildingsTerritory, colonies, outposts, structures, and base roles.
8 articlesCulturesAstraean, Varkon, and Veil mechanics and identities.
4 articlesShips and fleetsHull roles, composition, movement, and fleet power.
6 articlesWarfare and intelligenceCombat, raids, shields, siege, and espionage.
7 articlesObjectivesOrigin, Keystones, Visions, and campaign victory.
3 articlesMultiplayerOrganizations, markets, diplomacy, logistics, and coordination.
16 articlesStrategyClearly labeled analysis, advanced tactics, and edge cases.
29 articlesReferenceFormulas, directives, terminology, sources, and patch notes.
9 articlesFrequently needed
Recently reviewed
Troubleshooting
Know what is verified
The reference edition targets patch 11.75, build a7b5c7c. Articles separate core rules, live-world observations, and strategy analysis, with sanitized evidence attached to individual claims.
Found an error or missing interaction?
Corrections are reviewed against the active Codex, installed patch data, and primary documentation.