Expansion and buildings

Founding a colony or outpost

confirmedPatch 11.75Build a7b5c7cCore rulesReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core rules
Reviewed

Founding a settlement joins a target, a founding colony, settlement capacity, and a colonization fleet. The capacity check belongs to the selected origin rather than an empire-wide pool. Evidence

Procedure

  1. Select an eligible destination and inspect the settlement option it offers.
  2. Select the colony that will serve as the founding origin.
  3. Confirm that the origin has an unlocked, unused settlement slot.
  4. Check whether a colonization fleet is already pending from that origin.
  5. Confirm that the required hull and resources are available.
  6. Read the final mission, destination, and travel preview.
  7. Launch and then verify that the fleet appears as pending from the intended origin.
  8. After arrival, open the new settlement and confirm ownership and available infrastructure.

Why the origin matters

The new settlement records its founding colony. If the outpost is later lost, its occupied capacity is removed from that origin’s current count. If the founding colony itself is lost, its unlocked capacity does not transfer to another colony. Evidence

If the action is unavailable

Check the target type, selected origin, current slot display, pending launches, hull availability, resource requirement, and any prerequisite shown by the action. Do not infer the missing requirement from a different culture or campaign.

Cancellation and destruction

A pending colonization fleet counts against the origin while pending. After cancellation, interception, or resolution, reopen the origin and confirm its displayed capacity before scheduling another launch. Exact refund and timing behavior is Needs verification unless the current confirmation screen states it.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current settlement-slot accountingOutpost availability counts only qualifying outposts currently owned and colonization fleets currently pending from the founding colony. A former outpost no longer in that owner’s base list, or one with no remaining building levels, does not occupy a slot.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Read-only inspection of SettlementRules.HasAvailableOutpostSlotForKind, CountFoundedOutpostsFromOrigin, CountPendingOutpostsFromOrigin, and OccupiesSettlementSlot.
  3. Current fleet and movement implementationFleet role, movement, infrastructure, and roster statements are limited to behavior exposed by the current client implementation and Codex.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of ShipTravelSpeedSystem, ShipInfrastructureSystem, and Codex ship screens.