Directives are eleven parallel ten-stage progression paths in the installed 11.75 data. Evidence
The current directive table defines eleven ten-stage paths. The current client exposes these permanent capstones for those paths: Evidence
| Path | Permanent effect |
|---|---|
| Signal Cartographer | +12% spy survival |
| Void Reaver | +10% raid loot |
| Aegis Vanguard | +8% fleet attack |
| Solar Ledger | +6% base production |
| Starlane Broker | +8% fleet cargo |
| Consortium Founder | +8% base storage |
| Frontier Ascendant | +8% travel speed |
| Forge Architect | +8% build and ship-build speed |
| Bastion Warden | +10% base defense, +6% fleet defense |
| Flux Quartermaster | +10% travel speed, +6% cargo |
| Noctium Artificer | +8% research, +10% transmute speed |
How to read the directive screen
For each path, separate the current stage, the requirement for that stage, recorded progress, and the permanent capstone shown for completing the path. Do not use the capstone table as proof that an intermediate stage has the same effect.
Directive path
|- current stage
|- current requirement
|- progress toward that requirement
`- permanent completion effect
The paths progress in parallel and auto-complete when their conditions are satisfied. Return to the directive screen after a qualifying action to confirm that the expected path moved. Evidence
Planning with directives
Directive progress is a secondary return on actions that already serve the campaign. Prefer actions that advance the current objective, economy, defense, or intelligence plan; then use directive progress to break ties between otherwise useful choices. Spending scarce resources only to chase a distant capstone can delay the position that would exploit the bonus.
Needs verification
The capstones above are current-client evidence. The complete stage catalog transcribes all 110 current data rows. When reporting a mismatch, capture the path, stage, exact requirement text, progress display, build, world, and time.
Broad activity progresses more directive tracks. Espionage, trade, raiding, construction, expansion, and augmentation retain long-term value even when they are not an empire’s primary specialization.