The Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending. Source
Evidence status — confirmed: Unless noted otherwise, mechanics are verified against the installed patch 11.73 guide.
The four core resources are:
| Resource | Storage | Main pressure |
|---|---|---|
| Vulkron | Silo | Heavy industry, buildings, ships |
| Aurelite | Silo | Broad economy and ship costs |
| Deuterium | Silo | Logistics and advanced hulls |
| Astra | Solar Cell | Buildings, ships, and stationed-fleet upkeep |
Standard passive production is:
gain = base production per hour × resource multiplier × hours
stored = min(storage cap, old stored + gain)
Standard base production begins at 1,000 per hour for each resource. Tile and building bonuses add to the base multiplier; some Eldritch and SPU effects multiply afterward.