Economy

Resources

confirmedPatch 11.73Reviewed

The Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending. Source

Evidence status — confirmed: Unless noted otherwise, mechanics are verified against the installed patch 11.73 guide.

The four core resources are:

Resource Storage Main pressure
Vulkron Silo Heavy industry, buildings, ships
Aurelite Silo Broad economy and ship costs
Deuterium Silo Logistics and advanced hulls
Astra Solar Cell Buildings, ships, and stationed-fleet upkeep

Standard passive production is:

gain = base production per hour × resource multiplier × hours
stored = min(storage cap, old stored + gain)

Standard base production begins at 1,000 per hour for each resource. Tile and building bonuses add to the base multiplier; some Eldritch and SPU effects multiply afterward.

References

  1. Installed Riftborne gameplay guide, patch 11.73Bundled with the local Steam build dated 22 July 2026.
  2. Installed Riftborne data files, patch 11.73Includes directive_paths.csv, spu_bonuses.csv, and build metadata.