Glossary is part of Riftborne’s reference system and is documented here for patch 11.75. Evidence
Astra: A core resource used for construction and stationed-fleet upkeep.
Codex: The in-game reference and combat-preview interface for the active world.
Keystone: A tiered faction objective that can support vision infrastructure and a Valor Conduit.
Noctmark: An objective currency used by current Keystone contribution actions.
Origin: The central objective at coordinate (0,0).
SPU: A stackable upgrade produced through rare-metal mining and refining.
Stationed fleet: Ships assigned to a base and eligible to defend it.
Valor: Faction victory progress generated by Valor Conduits on controlled Keystones.
Wormhole: A culture-specific Origin structure whose current standard victory target is level 100.
Evidence
Sanitized transcripts from the current client. Raw player captures remain private.
Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
Current economy and storage implementationProduction, storage capacity, upkeep, hidden-resource, and transmutation behavior is taken from the executable paths used by the running client.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig and EconomySystem.
Current fleet and movement implementationFleet role, movement, infrastructure, and roster statements are limited to behavior exposed by the current client implementation and Codex.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of ShipTravelSpeedSystem, ShipInfrastructureSystem, and Codex ship screens.
Current combat, raid, siege, and espionage implementationPublished combat statements are limited to behavior used by the current CombatSystem and the Codex. Power is an estimate rather than a fixed conversion from ship count.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of CombatSystem and SiegeTargetCatalog.
Current objective and victory implementationThe current client defines an Origin Wormhole victory at level 100 and a Valor victory at 250,000 faction Valor. Keystones generate Valor through Valor Conduits; current objective sites include Inner, Border, and Outer tiers.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of SpecialSiteSystem, VictoryConditionTracker, and the victory Codex screen.
Installed 11.75 data tablesDirective and SPU tables were read from the same installed 11.75 build. Values are used only where the current table exposes them directly.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Content/Data/directive_paths.csv and Content/Data/spu_bonuses.csv.
Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.
See also
Riftborne overviewRiftborne is a real-time 4X strategy game in which economies are converted into territory, fleets, intelligence, and campaign objectives.
ResourcesThe Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending.
Objectives and the late gamePatch 11.75 exposes two standard progress tracks: an Origin Wormhole victory and a faction Valor victory generated from controlled Keystones.