Espionage missions use Intelligence hulls to obtain time-sensitive information about hostile bases and objectives. Source
Evidence status — confirmed: Unless noted otherwise, mechanics are verified against the installed patch 11.73 guide.
Spy missions accept Intelligence hulls only.
survival = clamp(0.65 + spy-survival bonus, 0.05, 0.95)
losses = ceil((defender spy-defense power / 12) × (1 - survival))
Fresh intel is perishable. Record when a report was taken, what could reinforce before arrival, and whether the target deliberately showed a weak garrison.