Getting started

Controls and menu map

observedPatch 11.75Build a7b5c7cCore + live worldReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core + live world
Reviewed

Riftborne groups actions by the object being managed: the selected colony, the wider empire, military movement, intelligence, and system communication. Read the on-screen menu because it is the authoritative map for the current screen.

Selected colony
|- Infrastructure: buildings and construction queues
|- Shipyards: ship training and available hulls
`- Logistics: colony-specific movement and support

Empire
|- Colonies and outposts
|- Factions and diplomacy
`- Economy and market systems

Military and intelligence
|- Garrisons and fleet state
|- Combat logs and tactical actions
|- Star map and Codex
`- Notifications, directives, and statistics

Task map

Task Start from Confirm before acting
Build or inspect infrastructure Selected colony’s infrastructure screen Colony, building, queue position, and cost
Train ships Selected colony’s shipyard screen Colony, hull, quantity, queue, and upkeep consequence
Move or inspect fleets Garrison, fleet list, or star map Origin, destination, participants, mission, and arrival
Find a prerequisite or current effect Codex and selected action preview Culture, current level, requirement, and build
Review progression Directives screen Path, current stage, requirement, and completion state
Diagnose an event Notifications and combat logs Time, location, participants, and outcome

Needs verification

This article intentionally omits a universal key table until the current interface bindings are captured without ambiguity. Menu letters and contextual actions should be copied only from a complete current screen, not from an older guide. Evidence

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current economy and storage implementationProduction, storage capacity, upkeep, hidden-resource, and transmutation behavior is taken from the executable paths used by the running client.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig and EconomySystem.
  3. Current fleet and movement implementationFleet role, movement, infrastructure, and roster statements are limited to behavior exposed by the current client implementation and Codex.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of ShipTravelSpeedSystem, ShipInfrastructureSystem, and Codex ship screens.
  4. Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.