Economy

The storage rule

confirmedPatch 11.73Reviewed

Storage determines how long a base can continue producing before additional output is lost. Source

Evidence status — confirmed: Unless noted otherwise, mechanics are verified against the installed patch 11.73 guide.

Silo holds Vulkron, Aurelite, and Deuterium; Solar Cell holds Astra. Standard targets are about 2,750 at level 1, 5,000 at level 5, and 100,000 at level 20. The curve is not linear below level 5.

Treat storage as a scheduling tool:

  • Upgrade storage when production would cap before the next scheduled login.
  • Move or market surpluses when another base can use them.
  • Keep objective sites’ Silo and Solar Cell climbing together because objective level is gated by the lower one.

References

  1. Installed Riftborne gameplay guide, patch 11.73Bundled with the local Steam build dated 22 July 2026.
  2. Installed Riftborne data files, patch 11.73Includes directive_paths.csv, spu_bonuses.csv, and build metadata.