Reference

Live-world values and ruleset boundaries

confirmedPatch 11.75Build a7b5c7cCore + live worldReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core + live world
Reviewed

A core mechanic belongs to build a7b5c7c; a live-world value belongs to a particular multiplayer world at a particular time. The operator controls settings including world seed, pacing, simulation time, faction configuration, global modifiers, and ship roster. Evidence

Core examples

Core evidence can establish that only stationed ships defend, that fleet movement uses participating hulls and modifiers, that settlement slots count current qualifying ownership, or that siege is required for structural damage. These claims still need the exact build that implements them.

Live-world examples

Ship statistics, displayed fleet power, current ownership, garrisons, objective progress, prices, active offers, travel previews, population, faction membership, and global modifiers are observations. They can change without the wiki’s core explanation becoming wrong.

Required label

Record world identifier, capture time, patch, build, roster provenance, and the screen or command used. For combat, include the complete fixture. For an objective, include the site and visibility source. For a market value, include the transaction state.

Avoid false precision

Do not average incompatible worlds or quote a current observation as a permanent formula. When a number cannot be reproduced from the same build and ruleset, publish the method for reading it rather than the number.

Update policy

If the installed client changes, confirmed core claims pause until affected evidence is revalidated. Live-world observations remain historical records with their original timestamps, not proof of the new state.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.
  3. Current fleet and movement implementationFleet role, movement, infrastructure, and roster statements are limited to behavior exposed by the current client implementation and Codex.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of ShipTravelSpeedSystem, ShipInfrastructureSystem, and Codex ship screens.