Economy

Production scaling caveat

patch sensitivePatch 11.73Reviewed

Production scaling caveat is part of Riftborne’s reference system and is documented here for patch 11.73. Source

Evidence status — patch sensitive: Unless noted otherwise, mechanics are verified against the installed patch 11.73 guide.

The installed 11.73 documentation conflicts with itself: its economy chapter derives +0.45 multiplier per standard resource-building level to reach 10,000/hour at level 20, while its building reference says +10% per level. Custom campaign presets can also change scaling. Trust the live Codex/base preview for the current world and use the formula structure—not the disputed coefficient—for planning.

References

  1. Installed Riftborne gameplay guide, patch 11.73Bundled with the local Steam build dated 22 July 2026.
  2. Installed Riftborne data files, patch 11.73Includes directive_paths.csv, spu_bonuses.csv, and build metadata.