Expansion and buildings

Outpost types

confirmedPatch 11.75Build a7b5c7cCore rulesReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core rules
Reviewed

Patch 11.75 distinguishes strategic outposts, asteroid outposts, and rare-metal mining outposts. They use outpost capacity from their founding colony but are offered on different tile types and do not share the complete construction freedom of a full colony. Evidence

Strategic outposts

Strategic outposts are offered on eligible empty-space targets. Their purpose is positional: shorten response routes, create a forward garrison or logistics point, and influence which parts of the wrapped map can be reached in time.

Asteroid outposts

Asteroid outposts are offered on eligible resource-asteroid variants. Their allowed production infrastructure follows the asteroid’s displayed resource role. Evaluate them by usable output, transport exposure, and whether the founding colony can defend the route.

Rare-metal mining outposts

Rare-metal sites use their dedicated outpost type and connect to the SPU system. Current recipes, chances, delivery state, and installed augmentation effects belong to the live site and SPU screens rather than a universal schedule. Evidence

Choosing the type

The target tile constrains what can be founded, so settlement type is not merely a preference. Use the current colonization screen to confirm the offered option, required origin, cost, travel time, and slot before committing the hull.

Loss and replacement

Any of these outposts stops counting for its former owner after ownership is lost. The freed capacity remains attached to the founding colony, not to the tile or the conquering player.

Before committing a colonization hull

Confirm the exact settlement option shown on the target, the selected founding origin, that origin’s available capacity, pending colonization fleets, displayed cost, and travel time. The type is constrained by the tile, while the slot is constrained by the origin.

See Founding a colony or outpost for the full procedure and Rare-metal mining outposts for the SPU-specific workflow.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current settlement-slot accountingOutpost availability counts only qualifying outposts currently owned and colonization fleets currently pending from the founding colony. A former outpost no longer in that owner’s base list, or one with no remaining building levels, does not occupy a slot.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Read-only inspection of SettlementRules.HasAvailableOutpostSlotForKind, CountFoundedOutpostsFromOrigin, CountPendingOutpostsFromOrigin, and OccupiesSettlementSlot.
  3. Current economy and storage implementationProduction, storage capacity, upkeep, hidden-resource, and transmutation behavior is taken from the executable paths used by the running client.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig and EconomySystem.
  4. Installed 11.75 data tablesDirective and SPU tables were read from the same installed 11.75 build. Values are used only where the current table exposes them directly.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Content/Data/directive_paths.csv and Content/Data/spu_bonuses.csv.