Reference

Sources and confidence

confirmedPatch 11.75Build a7b5c7cCore + live worldReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core + live world
Reviewed

This wiki targets the installed 11.75 client, build a7b5c7c. Evidence

Evidence order

  1. Current in-game Codex and visible UI.
  2. Read-only runtime audits of the installed client.
  3. Reproducible runs through the built-in combat simulator.
  4. Current multiplayer telemetry and world settings.
  5. Current official release information.

Older written guides are discovery aids only. They cannot confirm a mechanic.

Verification labels

  • Confirmed: directly supported by the current client or Codex.
  • Observed: captured from a current UI or live-world response.
  • Patch-sensitive: valid only with the stated world or build context.
  • Strategy: analysis whose mechanic dependencies are listed and verified separately.

Raw player screenshots remain private. Public evidence entries are sanitized transcripts that omit identity, coordinates, credentials, private stockpiles, and tactical information.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current combat, raid, siege, and espionage implementationPublished combat statements are limited to behavior used by the current CombatSystem and the Codex. Power is an estimate rather than a fixed conversion from ship count.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of CombatSystem and SiegeTargetCatalog.
  3. Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.