Economy

SPU installation and stacking

confirmedPatch 11.75Build a7b5c7cCore rulesReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core rules
Reviewed

SPUs add persistent augmentation values to the owning player’s calculated bonuses. The current catalog targets production, storage, build speed, ship construction, travel, defense, research, upkeep, transmutation, fleet combat, cargo, critical chance, evasion, tracking, spy survival, diplomacy, and individual unit classes. Evidence

Strength formula

Unless an SPU carries an explicit override, one unit contributes:

per-unit bonus = ((Drill level + Refiner level) / 2) × 0.1%.

A stack contributes per-unit bonus × count. For example, a Drill 10 / Refiner 6 SPU has average level 8 and contributes 0.8% per unit; a stack of 3 contributes 2.4% to its catalogued target. Evidence

Stacking rule

Valid contributions aimed at the same target are added in the SPU aggregation stage. There is no replacement-by-highest rule or general cap in that stage. Explicit percentage overrides replace the level-derived per-unit magnitude for that stack. Fleet critical, evasion, and tracking values are converted from fractions to percentage points after addition.

The following contribute nothing: errored SPUs, zero or negative counts, empty permutation keys, keys absent from the current catalog, and effects whose calculated contribution is effectively zero.

Identity and inventory

Two stacks have the same identity only when error state, permutation key, included codes, Drill level, Refiner level, override, and—when location matching is required—base location agree. A visually similar effect can therefore remain a separate stack.

Choose an SPU for the action it changes now. Travel and cargo favor active routes; production and storage favor durable colonies; class bonuses favor a roster that actually uses that class. The exact crafting recipe and delivery timing remain live-workflow fields covered by SPU crafting and delivery.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Installed 11.75 data tablesDirective and SPU tables were read from the same installed 11.75 build. Values are used only where the current table exposes them directly.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Content/Data/directive_paths.csv and Content/Data/spu_bonuses.csv.
  3. SPU identity, magnitude, and stacking rulesA valid non-errored SPU contributes its per-unit bonus multiplied by stack count. Contributions targeting the same statistic are added. Invalid, errored, unknown, empty, and zero-count stacks contribute nothing. Without an explicit override, per-unit bonus is 0.1 percent times the average of Drill and Refiner levels.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Read-only inspection of SpuStack.BonusPercentPerUnit and SpuAugmentSystem.ComputeTotals, cross-checked against Content/Data/spu_bonuses.csv.