Run an intelligence cycle is a strategy pattern derived from documented Riftborne mechanics and should be evaluated against the active world state. Evidence
Use one owner per priority target, timestamp reports, and avoid duplicate blind probes. Re-spy before the fleet reaches the point where it cannot be recalled or retasked. Track enemy shipyard levels because response time can matter more than the observed garrison.
Why it works
Intelligence is a process, not a single report. Collection, timestamping, comparison, and refresh cadence determine whether a fleet launches against reality or history.
Execution
- Name the decision the report must support.
- Assign one collector and record capture time.
- Compare changes in garrison, infrastructure, and objective state.
- Schedule the final refresh before the force passes its practical decision point.
Risks and counterplay
- More reports are not better if nobody reconciles them.
- Predictable probing can disclose the target.
- A report without travel-time context may already be obsolete.
Assumptions and ruleset
This is strategic analysis, not a guaranteed outcome. It assumes the linked mechanic pages still match the active build and that current-world roster, modifiers, travel times, intelligence age, and opponent response have been checked before commitment.