Expansion and buildings

Key structures

confirmedPatch 11.75Build a7b5c7cCore rulesReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core rules
Reviewed

Key structures provide the economic, military, capacity, logistics, and defensive effects used by specialized colonies. Evidence

  • Extractor / Synthesiser / Combinator / Solar Array: production for Vulkron, Aurelite, Deuterium, and Astra.
  • Solvault / Skarncache / Nyxvault: capacity for Vulkron, Aurelite, and Deuterium.
  • Heliovex / Voltforge / Gloamwell: capacity for Astra.
  • Solar Slipway / Clawdock / Nocturnal Slipway: intelligence and light-hull construction.
  • Auric Drydock / Warfoundry / Umbral Drydock: heavy-hull construction.
  • Helion Bombard / Breach Forge / Rift Ruinery: bomber and siege-hull construction.
  • Solis Aegis / Kraghwall / Duskshroud: culture-specific defensive infrastructure.
  • Solis Battery / Warbattery / Duskbattery: static attack against light and heavy hulls.
  • Astergate / Warcross / Whisperway: logistics and market infrastructure.
  • Nano Storage: reduces resources exposed to hostile looting.

Exact effects are shown by the current Codex and may depend on culture or campaign configuration. The wiki does not transfer a value from one culture’s building to another merely because the structures fill similar roles.

Useful colony roles include:

  • Economic engine: matching production and capacity with a low unnecessary garrison.
  • Military forge: shipbuilding infrastructure, Astra, and uninterrupted inputs.
  • Launch hub: shipbuilding, logistics infrastructure, and a protected route network.
  • Fortress: defensive infrastructure, Nano Storage, stationed defenders, and nearby response.
  • Objective node: capacity gates, Astra, defense, and faction reinforcement.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current economy and storage implementationProduction, storage capacity, upkeep, hidden-resource, and transmutation behavior is taken from the executable paths used by the running client.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig and EconomySystem.
  3. Current culture-specific building namesThe current client maps Astraean storage to Solvault and Heliovex, Varkon storage to Skarncache and Voltforge, and Veil storage to Nyxvault and Gloamwell. Astraean static attack infrastructure is named Solis Battery.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingNamingSystem in the installed client.
  4. Current building effectsThe first culture-specific storage building adds capacity for Vulkron, Aurelite, and Deuterium; the second adds Astra capacity. Solis Battery adds flat attack against light and heavy hulls and remains active while standing.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig.GetEffects and the current Codex renderer.
  5. Current fleet and movement implementationFleet role, movement, infrastructure, and roster statements are limited to behavior exposed by the current client implementation and Codex.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of ShipTravelSpeedSystem, ShipInfrastructureSystem, and Codex ship screens.
  6. Current combat, raid, siege, and espionage implementationPublished combat statements are limited to behavior used by the current CombatSystem and the Codex. Power is an estimate rather than a fixed conversion from ship count.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of CombatSystem and SiegeTargetCatalog.
  7. Current objective and victory implementationThe current client defines an Origin Wormhole victory at level 100 and a Valor victory at 250,000 faction Valor. Keystones generate Valor through Valor Conduits; current objective sites include Inner, Border, and Outer tiers.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of SpecialSiteSystem, VictoryConditionTracker, and the victory Codex screen.
  8. Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.