Economy

Noctium and Noctmarks

observedPatch 11.75Build a7b5c7cCore + live worldReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core + live world
Reviewed

Noctium and Noctmarks appear in the rare-metal and SPU workflow. They are not a fifth and sixth colony resource: the colony resource panel continues to track Vulkron, Aurelite, Deuterium, and Astra. Evidence

Read the source screen first

Use the rare-metal site and SPU screens to determine which quantity a current action consumes or produces. Do not substitute one term for the other merely because both appear in the same workflow.

Question Where to check Why it matters
What do I currently own? Rare-metal or SPU inventory Prevents planning from an old remembered balance.
What does this action consume? Action preview or confirmation panel Confirms the required quantity before commitment.
Is something in progress? Site status and delivery state Separates inventory from material already committed.
Where will the result arrive? Delivery or destination field Prevents creating an improvement for the wrong recipient.

Needs verification

Patch-wide conversion ratios, award schedules, inventory limits, and transfer rules are not published here. Record the world identifier and capture time when reporting any of them because the live campaign can supply its own configuration. Evidence

Practical rule

Describe a transaction as a complete sentence: what leaves which inventory, what is created, where it is delivered, and when it becomes usable. That wording catches most misunderstandings before an irreversible action.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Installed 11.75 data tablesDirective and SPU tables were read from the same installed 11.75 build. Values are used only where the current table exposes them directly.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Content/Data/directive_paths.csv and Content/Data/spu_bonuses.csv.
  3. Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.