SPU crafting converts rare-metal-system inputs into an augmentation intended for a displayed target or inventory. The current data confirms many possible effect categories, but the active screen remains authoritative for the recipe and result. Evidence
Safe crafting procedure
- Open the relevant rare-metal or SPU screen.
- Record the selected recipe or result category.
- Read every required input and compare it with uncommitted inventory.
- Confirm the recipient or delivery destination.
- Read the estimated completion or delivery state.
- Commit only after the preview matches the intended use.
- Return after completion and verify where the item or effect appears.
Inventory states that look similar
Materials on hand, materials committed to an action, a completed but undelivered result, and an installed effect are different states. When an expected item seems missing, check the current action, delivery destination, and recipient before reporting a loss.
Worked decision
Suppose one result affects travel and another affects a ship class. The useful comparison is not which label looks stronger; it is which eligible recipient will use the effect during the next objective window. Keep the conclusion strategic until the current screen supplies the exact values.
Needs verification
Universal recipes, odds, completion times, cancellation refunds, and delivery delays are not established by the available core evidence. Capture the complete confirmation panel if these details are needed for a future verified table. Evidence